WYŁOM 2026 - Trench Crusade event in Konstancin-Jeziorna
Date and Location
Saturday, 5th September, 2026 - tournament
Sunday, 6th September, 2026 - narrative day
KONSTANCIN CULTURAL CENTER
Address: ul. Mostowa 15, 05-510 Konstancin-Jeziorna
facebook
Entry Fee
110 PLN for each day. Lunch included.
Those providing terrain for the event pay – 80 PLN per day!
Due to requirements from the Cultural Center and logistics, the entry fee must be paid in advance at
least 21 days(15.08) before the event date to the Cultural Center’s bank account.
Payment details:
Transfers with the description “Wargaming Tournament 5-6.09 - Participant’s Full Name” should be made
to:
Konstanciński Dom Kultury, Bank Spółdzielczy O/Konstancin-Jeziorna, account number 04 80020004 0200 1544
2002 0112
Army lists must be submitted at least 7 days before the event (29.08) to: jakub.polkowski@gmail.com
Rules and Clarifications
- Format - Army list worth 1000 Ducats and 5 Glory Points. You can buy/sell 2 Glory points for 30
Ducats each,
so possible combinations are: 940/7, 970/6, 1000/5, 1030/4 and 1060/3.
- We are playing 3 battles using the scenarios described below,
- We use the latest rulebook edition,
- No items from campaigns allowed, with the exception for the dogs
- Models MUST be based according to rulebook-specified sizes,
- We are using Trench
Crusade Event Primer
- Rules for the narrative day will be published on dedicated page.
Requirements
Respect your opponents. WYŁOM is an event by players, for players, focused on having a great time with
fellow Trench Crusade enthusiasts.
Scenarios
Scenario 1 - Hellish Trident
- Map:
- Setup: Players place three Objective Markers (25mm), representing the tips of the
Hellish Trident, on the table in the following configuration:
- 1 Objective Marker in the centre of the table
- 1 Objective Marker, 8” from the left side and 8” from the top side of the board
- 1 Objective Marker, 8” from the right side and 8” from the bottom side of the board
- Deployment: Players roll a d6. The player who rolled higher chooses their
Deployment Zone and begins placing models. Players alternate placing one model at a time.
- Infiltration: Allowed under general rules, except not closer than 8” from the
Objective Markers.
- Resonating Tip: From the second turn onwards, one Objective Marker will start to
resonate. Any model that ends its Activation within/partially within 8” from the Resonating
Objective Marker will immediately suffer one Blood Marker. If the model already has six Blood
Markers, it will roll for Injury instead.
- Second Turn: Players roll-off, the winner selects the Objective Marker to resonate this
turn
- Third Turn: The opposing player selects a different Objective Marker to resonate this turn
- Fourth Turn: The last Objective Marker is the one to resonate this turn
- Game Start:
The player with fewer models selects who goes first. If both players have the same number of models,
roll a d6, the player with the higher result selects who starts the game.
- Game Length: 4 turns.
-
Scoring: From the second turn onwards, each player scores VP at the end of the
turn, as follows:
- 1 VP for each Objective Marker they control
-
Additional 1VP If they control the “Resonating” Objective Marker
Additionally:
- 1 VP for every full 25% of the enemy warband dead at the end of the game
- 1 VP if the enemy Leader is Out of Action
- 0/2 VP for achieving the Secondary Objective
Controlling Objective Marker: There is at least one friendly model, and there are
no enemy models within 1” from the Objective Marker. Down models do not count.
-
Secondary Objective:
- You control two or more Objective Markers at the end of the game. Completing this objective
awards 2 VP.
Scenario 2 - Fallen Tank
- Map:
- Setup: Players place a tank marker in the centre of the table. The marker must be
accessible and cannot be placed in impassable terrain.
- Deployment: Players roll a d6. The player who rolled higher chooses their
Deployment Zone and begins placing models. Players alternate placing one model at a time.
- Infiltration: Allowed under general rules, except not closer than 12” from the
middle of the board.
- Fallen Tank: The Fallen Tank is a neutral model in the middle of the gaming board.
It has the following profile:
|
Movement
|
Ranged
|
Melee
|
Armour
|
|
0"
|
0
|
0
|
-2*
|
DEMONIC, IGNORE GAS, IGNORE FIRE, IGNORE SHRAPNEL, *IMPERVIOUS
The tank cannot move or be moved by any means and treats all Down results as Minor Hits instead.
The tank
can select to fire one of two ammo rounds types:
- Fragmentation: Range 36", BLAST 3, SHRAPNEL, IGNORE COVER
- Armor Piercing: Range 36", +1D to Injure, ARMOR PIERCING 1
Additional Tank rules:
- A Tank’s Line of Sight is drawn from its turret
- Treat the Fallen Tank as scenery for the purposes of Line of Sight, Cover, and attacks made
with the Blast keyword
- In order to attack a Tank in melee, it must be charged
- Models within 1" of the Tank can move away from it using a normal Move, Dash, or by Charging
another model
- Models can always shoot at the Tank or at enemy models within 1" of it without needing to
randomize which model is hit
Activating the Fallen Tank: Once per turn, each player can activate the Tank as if
it was a friendly model. During its activation, the Fallen Tank can fire one of its weapons at the
target selected by the controlling player - even if there are models within 1” of it.
- Game Start: The player with fewer models selects who goes first. If both players
have the same number of models, roll a D6, the player with the higher result selects who starts the
game.
- Game Length: 4 turns.
-
Scoring: Each player scores VP at the end of the
turn, as follows:
- 2 VP for each Out of Action result on the Tank. After the fifth Out of Action result, remove
the model from the battlefield, and leave a 25mm marker in the center of the board
representing the Heart of the Tank. The Heart cannot be moved.
-
2 VP for controlling the Heart of the Tank at the end of the game. The player who has more
models (not Down) within 3" of the Heart controls it.
Additionally:
- 1 VP for every full 25% of the enemy warband dead at the end of the game
- 1 VP if the enemy Leader is Out of Action
- 0/2 VP for achieving the Secondary Objective
-
Secondary Objective:
- At the end of the game you have more models (not Down) within 8" from the center of the
board. Completing this
condition awards 2 VP.
Scenario 3 - Baptism of Fire
- Map:
- Setup: Players place five Objective Markers (25mm) on the table in the following
configuration:
- 1 Objective Marker in the centre of the table
- 2 Objective Markers, 10” from the left side and 8” from each player’s edge (one on each
side)
- 2 Objective Markers, 6” from the left side and 18” from the opponent’s edge (one on each
side)
- Deployment: Players roll a d6. The player who rolled higher chooses their
Deployment Zone and begins placing models. Players alternate placing one model at a time.
- Infiltration: Allowed under general rules, except not closer than 8” from the
Objective Markers.
- Game Start: The player with fewer models selects who goes first. If both players
have the same number of models, roll a d6, the player with the higher result selects who starts the
game.
- Game Length: 4 turns.
-
Scoring: Each player scores VP at the end of the game, as follows:
- 1 VP if they control the Objective Marker in their own deployment zone
-
2 VP for each Objective Marker they control in No Man’s Land, other than the central one
-
3 VP if they control the Objective Marker in the middle of the board
-
4 VP if they control the Objective Marker in the enemy deployment zone
-
-3 VP if their deployment zone Objective Marker is controlled by the opposing player
Additionally:
- 1 VP for every full 25% of the enemy warband dead at the end of the game
- 1 VP if the enemy Leader is Out of Action
- 0/2 VP for achieving the Secondary Objective
Controlling Objective Marker: There is at least one friendly model and there are no
enemy models within 1” from the Objective Marker. Down models do not count.
-
Secondary Objective:
- You control more than half of the Objective Markers at the end of the game. Completing this
condition awards 2 VP.
Scoring System
The VP results for each scenario are calculated separately and then converted according to the following
brackets:
6-1 - minimum 9 VP advantage
5-2 - minimum 6 VP advantage
4-3 - minimum 2 VP advantage
3-3 - Draw
For the first round, players are paired randomly (with the option to issue a challenge). In subsequent
rounds, opponents are paired according to results.
Bonus Points
- +1 point for fully painted army,
- +1/+2 points for full WYSIWYG,
- -1 point for lack of dice/measuring tools,
- +1 point for timely list submission,
- -x points for prolonging battle;
WYSIWYG
In skirmish games, where every model may be equipped differently, clear identification is important.
- “Minor” WYSIWYG: Model type matches list. Similar model or base size is acceptable, with
distinguishable marks (cross, red helmet, etc.).
- “Full” WYSIWYG: Model and primary gear must match, including most expensive item (e.g., musical
instrument > dagger).
*1 Glory Point = 30 Ducats when evaluating item cost (e.g., Blasphemous Staff 2 GP = 60 Ducats).
Event Schedule
Saturday
9:00 – 11:45: Battle 1
12:00 – 14:30: Battle 2
14:30 – 15:00: Lunch break
15:00 – 17:30: Battle 3
17:45 – Awards and closing ceremony of day 1
Sunday
9:00 – 9:30: Introduction to the narrative day
9:30 - 13:00: Battles
13:00 - 13:30 Lunch break
13:30 - 13:45 Checkpoint
13:45 - 15:00 Battles
15:15 - 16:00 Battles
16:15 - Awards and closing ceremony of day 2
Participants
| # | Name | Discord Name | Day 1 | Fraction Day 1 | Army List Day 1 | Day 2 | Fraction Day 2 | Army List Day 2 | Payment | | 1 | Piotr Kulaga | Olddog | + | | - | + | | - | Unpaid |
|
| 2 | Łukasz Brzeski | Maniak | + | | - | + | | - | Unpaid |
|
| 3 | Sławek Papiór | Papiór | + | | - | + | | - | Unpaid |
|
| 4 | Maciej Kulesza | Scarhandpainting | + | | - | + | | - | Unpaid |
|
| 5 | Adam Kościuk | AdamKv | + | | - | + | | - | Unpaid |
|
| 6 | Artur Bajorski | Bajorski | + | | - | + | | - | Unpaid |
|
| 7 | Bartłomiej Kaźmierczak | GICIO | + | | - | + | | - | Unpaid |
|
| 8 | Bartosz Krajewski | HexBrick | + | | - | + | | - | Unpaid |
|
| 9 | Dawid Krupa | dawid8522 | + | | - | | | - | Unpaid |
|
| 10 | Maciej Czerski | Seen | + | | - | + | | - | Unpaid |
|
| 11 | Tomasz Kierebiński | Kallax | + | | - | + | | - | Unpaid |
|
| 12 | Mikołaj Owczarzak | Dinuirar | + | | - | + | | - | Unpaid |
|
| 13 | Bartosz Ćwir | Galzag | + | | - | | | - | Unpaid |
|
| 14 | Mateusz Żuber | Berza | + | | - | | | - | Unpaid |
|
| 15 | Maciej Płatek | Ryld19 | + | | - | + | | - | Unpaid |
|
| 16 | Kamil Mackiewicz | siersciu | + | | - | | | - | Unpaid |
|
| 17 | Adam Stokłosa | Edimaru | + | | - | + | | - | Unpaid |
|
| 18 | Dominik Lazurek | Dominik Lazurek | + | | - | | | - | Unpaid |
|
| 19 | Krzysiek Białkowski | Kris13ia | + | | - | | | - | Unpaid |
|
| 20 | Krzysztof Żurkiewicz | nikopierz | + | | - | | | - | Unpaid |
|
| 21 | Gabriel Rojewski | Gabryś | + | | - | | | - | Unpaid |
|
| 22 | Piotr Jaroszek | piotras_81 | + | | - | | | - | Unpaid |
|
| 23 | Jakub Karaś | Kubolakuba | + | | - | | | - | Unpaid |
|
| 24 | Adam Dąbek | Varg666 | + | | - | | | - | Unpaid |
|
| 25 | Maciej Marcinkowski | MisKlamczuch | + | | - | + | | - | Unpaid |
|
| 26 | Kacper Pałubinski | elo_siema | + | | - | | | - | Unpaid |
|
| 27 | Karol Klimecki | grot | + | | - | | | - | Unpaid |
|
| 28 | Mateusz Turlejski | Turomaximus | + | | - | | | - | Unpaid |
|
| 29 | Piotr Nadolny | Pepe | + | | - | | | - | Unpaid |
|
| 30 | Tomasz Szpiner | monk4632 | + | | - | | | - | Unpaid |
|
| 31 | Tomasz Kunicki | Jarema | + | | - | | | - | Unpaid |
|
| 32 | Wojciech Łagoda | Ryż | + | | - | | | - | Unpaid |
|
| 33 | Adam Benesz | AdamB | + | | - | + | | - | Unpaid |
|
| 34 | reserved | | + | | - | + | | - | Unpaid |
|
| 35 | reserved | | + | | - | + | | - | Unpaid |
|
| 36 | reserved | | + | | - | | | - | Unpaid |
|
| 37 | | | | | - | | | - | Unpaid |
|
| 38 | | | | | - | | | - | Unpaid |
|
| 39 | | | | | - | | | - | Unpaid |
|
Total Participants: 39
Battles
Pairing for the first battle
Prizes
We aim to keep the entry fee as low as possible. Prizes depend on sponsors and will be randomly
distributed, not based on placement.
Prize Sponsors
