2250 Pts - Wood Elves Army 2250-Adamski-Jakub

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Alter Highborn 1 9 7 6 4/6 3 3 9 4/5 10 4+ 3+ 1 289
Usage Conflict; Alter; Character becomes M9, I9 and has +1A. Character cannot be mounted or join any unit.; Great Weapon; Strikes last in HtH unless charging; Longbow; 30", St3 hit; Light Armour
  Arcane Bodkins Magical Arrows. No armour saves allowed. [25]
  Stone of the Crystal Mere 3+ Ward save for bearer & mount until their first failed ward save. [30]
  Bow of Loren Longbow. Fires # of shots equal to bearer's Attacks. May be combined with magical arrows. [35]
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
Noble 1 5 6 6 4 3 2 7 3 9 6+ 1 132
Light Armour; Battle Standard; Units w/in 12" may re-roll break tests
  Hail of Doom Arrow 3D6 magical S4 arrows, roll to hit for each arrow; One use only [30]
Spellsinger 1 5 4 4 3 3 2 5 1 8 2 1 1 175
General; Units within 12" may use General's Leadership; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Spellsinger 1 5 4 4 3 3 2 5 1 8 1 1 1 140
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
  Calaingor's Stave Bearer may cast Treesinging more than once in the same magic phase, and adds +1" to distance. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Dryads 9 5 4 4 4 1 6 2 8 5+ 1 108
Skirmish, Cause Fear, Forest Spirits
Dryads 8 5 4 4 4 1 6 2 8 5+ 1 96
Skirmish, Cause Fear, Forest Spirits
Dryads 8 5 4 4 4 1 6 2 8 5+ 1 96
Skirmish, Cause Fear, Forest Spirits
Dryads 8 5 4 4 4 1 6 2 8 5+ 1 96
Skirmish, Cause Fear, Forest Spirits
Dryads 8 5 4 4 4 1 6 2 8 5+ 1 96
Skirmish, Cause Fear, Forest Spirits
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Scouts 5 5 4 4 3 3 1 5 1 8 1 91
Skirmish, Scout; Longbow; 30", St3 hit; Musician; +1CR if tied; +1 Ld in rally attempts.
Treeman 1 5 5 6 6 6 2 5 8 3+ 5+ 6 285
Treesinging, Flammable, Cause Terror, Forest Spirit, Large target, Stubborn, Strangle-root Attack
  Tree-Singing Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 inches in direction chose by caster if no enemy inside; Stops when contacts any enemy model or terrain feature; D6 S5 hits on any enemy in woods otherwise. -
Warhawk Riders 3 5 4 4 3 3 2 5 1 8 6+ 2 120
Hit and Run; Flying Cavalry; Spear; +1S on charge; Longbow; 30", St3 hit
  Warhawk 3 1 4 4 3 1 5 1 5 [0]
Fly
Treeman 1 5 5 6 6 6 2 5 8 3+ 5+ 6 285
Treesinging, Flammable, Cause Terror, Forest Spirit, Large target, Stubborn, Strangle-root Attack
  Tree-Singing Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 inches in direction chose by caster if no enemy inside; Stops when contacts any enemy model or terrain feature; D6 S5 hits on any enemy in woods otherwise. -
Total Army Cost: 2249 Pts.
Notes:
Never suffer -1 to hit moving and shooting penalty.
May place 1 extra wood in Pitched Battles.
All units except flyers move at normal speed through woods.
Forest Spirits are Immune to Psychology, have magical attacks and a 5+ Ward Save vs non-magical attacks. Forest Spirit characters may not join non-Forest Spirit units and vice versa.

Casting Pool: 5
Dispel Pool: 4
Models in Army: 75



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