1750 Pts - Dwarfs Army 1750 Ziemkiewicz Przemyslaw

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Thane 1 3 6 4 4/6 5 2 3 3 9 2+ 1 146
Usage Conflict; General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Gromril Armour; Shield; +1Sv w/ handweapon in HtH
  Runic Talisman Master Rune of Challenge; One use only. At start of enemy turn, pick unit within 20" that could normally charge bearer and isn't Immune to Psychology. Unit must charge or flee; Rune of Brotherhood; May deploy in unit of Rangers or Miners [45]
  Runic Armour Rune of Resistance; Allows re-rolled armour saves.; Rune of Stone; +1 Armour Save. Exception to Rule of Pride. [30]
Runesmith 1 3 5 4 4 4 2 2 2 9 3+ 1 1 147
Gromril Armour; Shield; +1Sv w/ handweapon in HtH; +1 dispel dice (+2 in WoB army)
  Runic Talisman Master Rune of Balance; Takes one power die from opponent and adds to dispel pool. [50]
  Runic Armour Rune of Resistance; Allows re-rolled armour saves. [25]
Master Engineer 1 3 4 5 4/6 4 2 2 2 9 1+ 1 124
Artillery Master: Grudgethrower may reroll Art Die, Cannon inflicts D6 Wo, Bolt Throwers can use his BS; Extra Crewman; Entrenchment: One war machine counts as being in hard cover and defended obstacle; Great Weapon; Strikes last in HtH unless charging; Gromril Armour
  Runic Armour Master Rune of Gromril; 1+ Armour Save; Rune of Resistance; Allows re-rolled armour saves. [50]
* Rangers 17 3 5 3 4/6 4 1 2 1 9 4+ 1 363
Usage Conflict; Immune to Panic; Dwarfs within 6" reroll failed Panic tests; Great Weapon; Strikes last in HtH unless charging; Rangers; May Scout; Throwing Axes; 6"; S: User+1; No movement/range penalties; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Runic Banner Rune of Courage; Unit is Immune to Fear and Terror; Rune of Determination; One use only. Take on break test on 1D6. [50]
  Greatbeard 1 3 5 3 4/6 4 1 2 2 9 4+ 1 [10]
Quarrellers 10 3 4 3 3 4 1 2 1 9 6+ 1 110
Crossbow; 30", S4, Move or Fire; Light Armour
Quarrellers 9 3 4 3 3 4 1 2 1 9 6+ 1 135
Crossbow; 30", S4, Move or Fire; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Veteran 1 3 4 3 3 4 1 2 2 9 6+ 1 [10]
Miners 19 3 4 3 3/5 4 1 2 1 9 5+ 1 270
Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Underground Advance
  Prospector 1 3 4 3 3/6 4 1 2 2 9 5+ 1 [35]
Steamdrill; +3S. Two-handed. Strikes last even when charging. Reroll arrival dice.
Bolt Thrower 1 6 7 3 95
48", S6 D3 Wo;-1 S/rank; Engineer
  Engineering Runes Master Rune of Skewering; One use only. Use before rolling to hit. Hits on unmodified 2+.; Rune of Burning; Flaming Attacks [35]
  Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15]
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Bolt Thrower 1 6 7 3 95
48", S6 D3 Wo;-1 S/rank; Engineer
  Engineering Runes Master Rune of Immolation; Before calculating Combat Result, may explode. Machine and crew removed, enemy units in combat suffer 2D6 S4 shooting hits; Rune of Burning; Flaming Attacks [35]
  Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15]
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Grudge Thrower 1 7 3 145
3" Template; S4, D6 Wo, no armour save (2*S under hole); Engineer
  Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Burning; Flaming Attacks; Valiant Rune; Crew is unbreakable until war machine destroyed. [50]
  Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15]
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Organ Gun 1 7 3 120
Range 24"; Roll Artillery dice (may reroll) to determine # of S5 armour piercing hits; Misfire Chart
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
  Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. -
Total Army Cost: 1750 Pts.
Notes:
May march within 8 inches of enemies, but not in difficult terrain! Any weapon with runes inscribed on it is considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.

Dispel Pool: 5
Casting Pool: 2
Models in Army: 80



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