2250 Pts - Dwarfs Army | 2250 Ziemkiewicz Przemyslaw |
Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
Runelord | 1 | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 2 | 9 | 2+ | 2/3 | 1 | 428 | ||
General; Units within 12" may use General's Leadership; Gromril Armour; Shield; +1Sv w/ handweapon in HtH; +2 dispel dice | ||||||||||||||||
#Anvil of Doom | +1 Dispel dice. Guards must be killed to get the points (+100 if in CC). Strike normal note (2+) or with ancient power (4+) to make a single power work per shooting phase. If note fails, roll d6: 1 = Remove Runelord, Anvil and crew from table, 2-3 = no effect & doesnīt work in next turn, 4-6 = no effect. | [0] | ||||||||||||||
#Rune of Oath & Honour | One non-Gyrocopter Dwarf unit (Ancient Power: D3 units) that didnīt rally this turn may move/march/charge. | [0] | ||||||||||||||
#Rune of Hearth & Hold | Until you next Shooting phase, all Dwarf units may reroll Panic & Break tests. Ancient Power: Also Immune to Fear and Terror. | [0] | ||||||||||||||
#Rune of Wrath & Ruin | Any unit (Ancient Power: D3 units) on table takes D6 S4 hits. Flyers targetted can't fly in the next turn, other units halve their Mv. | [0] | ||||||||||||||
Runic Armour | Rune of Preservation; Immune to Poison and Killing Blow; Rune of Resistance; Allows re-rolled armour saves.; Rune of Stone; +1 Armour Save. Exception to Rule of Pride. | [45] | ||||||||||||||
Runic Talisman | Master Rune of Balance; Takes one power die from opponent and adds to dispel pool.; Rune of Luck; Reroll one failed to-hit, to-wound or saving throw roll. One use only. | [65] | ||||||||||||||
Dwarf Guards | 2 | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | 3+ | 1 | [0] | |||
Unbreakable; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
Thane | 1 | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 9 | 2+ | 1 | 142 | |||
Gromril Armour; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
Runic Armour | Rune of Resistance; Allows re-rolled armour saves.; Rune of Stone; +1 Armour Save. Exception to Rule of Pride. | [30] | ||||||||||||||
Runic Talisman | Master Rune of Challenge; One use only. At start of enemy turn, pick unit within 20" that could normally charge bearer and isn't Immune to Psychology. Unit must charge or flee; Rune of Brotherhood; May deploy in unit of Rangers or Miners | [45] | ||||||||||||||
Dragon Slayer | 1 | 3 | 6 | 3 | 4 | 5 | 2 | 4 | 3/4 | 10 | 1 | 125 | ||||
Slayer; Unbreakable; Loner | ||||||||||||||||
Runic Weapon | Master Rune of Swiftness; Always strikes first.; Rune of Fury; +1 Attack; Rune of Snorri Spangelheim; +1 to hit | [75] | ||||||||||||||
Quarrellers | 10 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | 110 | |||
Crossbow; 30", S4, Move or Fire; Light Armour | ||||||||||||||||
Quarrellers | 10 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | 125 | |||
Crossbow; 30", S4, Move or Fire; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Rangers | 18 | 3 | 5 | 3 | 4/6 | 4 | 1 | 2 | 1 | 9 | 5+ | 1 | 360 | |||
Immune to Panic; Dwarfs within 6" reroll failed Panic tests; Great Weapon; Strikes last in HtH unless charging; Rangers; May Scout; Throwing Axes; 6"; S: User+1; No movement/range penalties; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Runic Banner | Rune of Courage; Unit is Immune to Fear and Terror; Rune of Determination; One use only. Take on break test on 1D6. | [50] | ||||||||||||||
Greatbeard | 1 | 3 | 5 | 3 | 4/6 | 4 | 1 | 2 | 2 | 9 | 5+ | 1 | [10] | |||
Miners | 19 | 3 | 4 | 3 | 3/5 | 4 | 1 | 2 | 1 | 9 | 5+ | 1 | 270 | |||
Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Underground Advance | ||||||||||||||||
Prospector | 1 | 3 | 4 | 3 | 3/6 | 4 | 1 | 2 | 2 | 9 | 5+ | 1 | [35] | |||
Steamdrill; +3S. Two-handed. Strikes last even when charging. Reroll arrival dice. | ||||||||||||||||
Troll Slayers | 29 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 10 | 1 | 337 | ||||
Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Unbreakable; S = enemy T > min 3, max 6 (incl weapon bonus) | ||||||||||||||||
Grudge Thrower | 1 | 7 | 3 | 110 | ||||||||||||
3" Template; S4, D6 Wo, no armour save (2*S under hole) | ||||||||||||||||
Engineering Runes | Rune of Accuracy; May re-roll scatter die.; Rune of Burning; Flaming Attacks | [30] | ||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Organ Gun | 1 | 7 | 3 | 120 | ||||||||||||
Range 24"; Roll Artillery dice (may reroll) to determine # of S5 armour piercing hits; Misfire Chart | ||||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Misfire Chart | 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. | - | ||||||||||||||
Organ Gun | 1 | 7 | 3 | 120 | ||||||||||||
Range 24"; Roll Artillery dice (may reroll) to determine # of S5 armour piercing hits; Misfire Chart | ||||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Misfire Chart | 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. | - |
Total Army Cost: 2247 Pts. |
Notes: May march within 8 inches of enemies, but not in difficult terrain! Any weapon with runes inscribed on it is considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the Grim. Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells. Dispel Pool: 7 Casting Pool: 2 Models in Army: 105 |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |