2250 Pts - Bretonnia Army 2250-Szlanta-Janusz

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Bretonnian Lord 1 4 6 3 4 4 3 6 4 9 4+ 4+ 1 294
Usage Conflict; General; Units within 12" may use General's Leadership; Lance; ^; +2 Str on Charge; May switch to Magic Weapon on rnd 2 of CC; Heavy Armour; Grail Vow; ^
  Sword of Heroes Vs T5+ Opponents, bearer gets +1S and each unsaved Wo becomes D3 Wo [35]
  The Grail Shield 6+ Armour Save; 4+ Ward Save while bearer has the Blessing (requires Grail Vow) [35]
  Virtue of Audacity (1st) Re-roll failed to hit and to wound rolls against enemies with higher Strength. [30]
  Royal Pegasus 1 8 3 4 4 3 4 2 7 3 [50]
Fly
Damsel of the Lady 1 4 3 3 3 3 2 3 1 7 6+ 1 1 2 125
Magic Resistance (1); Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.
  Chalice of Malfleur Roll 1D6 at the start of enemy players magic phase, on a 1 bearer takes 1 wound (no saves), on 2-6 add 1 extra dice to the dispel pool. [20]
  Dispel Scroll Dispels one spell. One use only. [25]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Damsel of the Lady 1 4 3 3 3 3 2 3 1 7 5+ 1 1 2 134
Magic Resistance (1); Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Barding
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Paladin 1 4 5 3 4 4 2 5 3 8 1+ 2 139
Lance; ^; +2 Str on Charge; May switch to Magic Weapon on rnd 2 of CC; Heavy Armour; Grail Vow; ^
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
  Virtue of Duty One per army. Adds +1 Combat Resolution of any fight he is in as long as the General is alive. Can't be the General. [30]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Paladin Battle Standard Bearer 1 4 5 3 4 4 2 5 3 8 3+ 2 147
Heavy Armour; Battle Standard Bearer; Questing Vow; ^
  Virtue of the Impetuous Knight (1st) Character and any mounted unit he is with adds +D6" on their first charge (roll after declaring the charge). [35]
  Banner of Defense If unit has the Blessing, it's Ward Save is improved to 4+ against S5+ missiles and magic missiles [30]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Knights of the Realm 7 4 4 3 3 3 1 3 1 8 2+ 2 241
Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  War Banner +1 to Combat Resolution [25]
  Gallant 1 4 4 3 3 3 1 3 2 8 2+ 2 [24]
  Warhorse 8 8 3 3 3 1 3 1 5 [0]
Knights of the Realm 7 4 4 3 3 3 1 3 1 8 2+ 2 216
Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  Gallant 1 4 4 3 3 3 1 3 2 8 2+ 2 [24]
  Warhorse 8 8 3 3 3 1 3 1 5 [0]
Knights Errant 5 4 3 3 3 3 1 3 1 7 2+ 2 127
Impetous - Pass Ld test each turn or they must charge.; Unit and any character that joins them are always Immune to Psychology when they charge;; Lance; +2S on charge; Heavy Armour; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  Cavalier 1 4 3 3 3 3 1 3 2 7 2+ 2 [20]
  Warhorse 6 8 3 3 3 1 3 1 5 [0]
Knights Errant 5 4 3 3 3 3 1 3 1 7 2+ 2 127
Impetous - Pass Ld test each turn or they must charge.; Unit and any character that joins them are always Immune to Psychology when they charge;; Lance; +2S on charge; Heavy Armour; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  Cavalier 1 4 3 3 3 3 1 3 2 7 2+ 2 [20]
  Warhorse 6 8 3 3 3 1 3 1 5 [0]
Peasant Bowmen Skirmishers 10 4 2 3 3 3 1 3 1 5 1 70
Peasant duty - can use LD of any knight within 6"; Skirmish; Longbow; 30", S3
Peasant Bowmen 10 4 2 3 3 3 1 3 1 5 1 65
Peasant duty - can use LD of any knight within 6"; Stakes - any unit charging through stakes loses all charging bonuses. Stakes are destroyed if the unit moves.; Longbow; 30", S3; Braizers; ^; ^
* Questing Knights 7 4 4 3 4/6 3 1 4 1 8 2+ 2 233
Usage Conflict; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Questing Vow; ^
  Paragon 1 4 4 3 4/6 3 1 4 2 8 2+ 2 [28]
  Warhorse 8 8 3 3 3 1 3 1 5 [0]
Mounted Yeomen 5 4 3 3 3 3 1 3 1 6 5+ 2 87
Peasant duty - can use LD of any knight within 6"; Spear; +1S on charge; Bow; 24", St3 hit; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Grail Knights 5 4 5 3 4 3 1 5 2 8 2+ 2 245
Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.; Barding; Grail Vow; ^; Living Saints; receive blessing even without praying (but can still lose it as normal)
  Twilight Banner One use only, if the unit doesn't charge this turn, they can move as if they were Ethereal. [25]
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Total Army Cost: 2250 Pts.
Notes:
Knights may use Lance Formation.
Lady's Blessing - Characters and units with a vow gain 6+ ward save, (5+ WS against S5+ hits). Army must pray (opponent gets 1st turn). Specific units and characters lose the blessing if you flee for any reason or refuse a challenge (all units in a combat lose the Blessing if you do so).
Dukes and Paladins may switch to magic weapon from lance in 2nd round of combat.
Bretonnian Warhorses do not suffer -1 Mv for barding

Casting Pool: 4
Dispel Pool: 4
Models in Army: 72



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