1750 Pts - High Elves Army 1750-Poziomka-Zbigniew

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 170
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll
  Silver Wand Adds one to the number of spells that the bearer may know. [10]
  Seer Wiz chooses spells [30]
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 180
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll
  Dispel Scroll Dispels one spell; One use only [20]
  Pure of Heart Bearer and unit are immune to Panic. If the bearer is killed, the HE player loses +100 VP. [0]
  Ring of Fury Bound Item; Power Level 3; Fury of Khaine spell (2d6 S4 Hits Magic Missile, 24" range); Burns out on a D6 roll of 1 [30]
Commander 1 5 6 6 4 3 2 7 3 9 1+ 2 144
Lance; +2S on charge; Dragon Armour; Immune to Fire; Shield; Ithilmar Barding; No movement penalty
  Helm of Fortune 6+Sv; Re-roll failed Armour Saves [25]
  Amulet of Fire Magic Resistance (1); Immune to fire-based attacks [20]
  Elf Steed 1 9 3 3 3 1 4 1 5 [0]
Archers 11 5 4 4 3 3 1 5 1 8 1 138
Longbow; 30", S3; Musician; +1CR if tied; +1 Ld in rally attempts.
Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 136
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Elf Steed 5 9/8 3 3 3 1 4 1 5 [0]
Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 136
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Elf Steed 5 9/8 3 3 3 1 4 1 5 [0]
Tiranoc Chariot 2 5 4 4 D6 5+ 4 170
D6 impact hits on charge; Unit Size 1;; No March, Banned from obstacles or difficult terrain
  Chariot Crew 4 4 4 3 5 1 8 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Elf Steed 4 9 3 3 3 1 4 1 5 [0]
Swordmasters 12 5 6 4 3/5 3 1 5 1 8 5+ 1 224
Great Weapon; +2S, two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ignore the "strike last" rule
  Banner of Sorcery +1D3 power dice [50]
Repeater Bolt Thrower 2 7 3 200
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 4 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Light Armour
Dragon Princes 6 5 5 4 3 3 1 6 1 9 2+ 2 252
Lance; +2S on charge; Dragon Armour; Immune to Fire; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ithilmar Barding; No movement penalty
  Lion Standard Immune to fear and terror [25]
  Drakemaster 1 5 5 4 3 3 1 6 2 9 2+ 2 [18]
  Elf Steed 7 9 3 3 3 1 4 1 5 [0]
Total Army Cost: 1750 Pts.
Notes:
Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal.
When fighting Dark Elves, High Elves are immune to panic.

Casting Pool: 6
Dispel Pool: 4
Models in Army: 51



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