1750 Pts - Empire Army 1750-Zemanek-Janusz

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Captain 1 4 5 5 4/5 4 2 5 3 8 0+ 2 122
General; Units within 12" may use General's Leadership; Barding; Full Plate Armor; Warhorse
  Sword of Might +1St [20]
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
  Sigil of Sigmar Magic Resistance (1). [20]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Master Engineer 1 4 3 4 3 3 2 3 1 7 6+ 1 117
May join warmachines. Provides a single re-roll to the attached warmachine per turn (either scatter or art dice, not bounce). If helps warmachine, cannot shoot his weapons.; Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.; Light Armour
  The Orb of Thunder Bound spell. Power 4. Remain in play. No flying creatures may use Fly move and must use Mv. [40]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 145
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Knightly Orders of the Inner Circle 7 4 4 3 4 3 1 3 1 8 1+ 2 273
Inner Circle; Barding; Lance; +2S on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  The Steel Standard +D3" to charge move; If charge failed, unit will move forward 7" normal [25]
  First Knight 1 4 4 3 4 3 1 3 2 8 1+ 2 [16]
  Warhorse 8 8/7 3 3 3 1 3 1 5 [0]
Greatswords 9 4 4 3 3/5 3 1 3 1 8 4+ 1 220
Stubborn; Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  Detachment - Halberdiers 5 4 3 3 3/4 3 1 3 1 7 6+ 1 [30]
Halberd; Light Armour
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 1 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Swordsmen 9 4 4 3 3 3 1 4 1 7 5+ 1 160
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 1 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
  Detachment - Free Company 5 4 3 3 3 3 1 3 1/2 7 1 [25]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
* Halberdiers 15 4 3 3 3/4 3 1 3 1 7 5+ 1 137
Usage Conflict; Halberd; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Sergeant 1 4 3 3 3/4 3 1 3 2 7 5+ 1 [10]
Handgunners 9 4 3 3 3 3 1 3 1 7 1 170
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
  Detachment - Free Company 5 4 3 3 3 3 1 3 1/2 7 1 [25]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
  Detachment - Free Company 5 4 3 3 3 3 1 3 1/2 7 1 [25]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Huntsmen 9 4 3 3 3 3 1 3 1 7 1 106
Skirmish. Infiltrate.; Longbow; 30", S3
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [6]
Great Cannon 1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Hellblaster 1 7 3 125
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Total Army Cost: 1750 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 3
Models in Army: 109



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