1250 Pts - High Elves Army | 1250-Mikulski-Adam |
Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
Mage | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 3 | 1 | 1 | 175 | ||
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Heaven; +1 to dispel roll | ||||||||||||||||
Pure of Heart | Bearer and unit are immune to Panic. If the bearer is killed, the HE player loses +100 VP. | [0] | ||||||||||||||
Jewel of the Dusk | +1 power dice in each magic phase, may only be used by the bearer. | [15] | ||||||||||||||
Ring of Fury | Bound Item; Power Level 3; Fury of Khaine spell (2d6 S4 Hits Magic Missile, 24" range); Burns out on a D6 roll of 1 | [30] | ||||||||||||||
Tiranoc Chariot | 2 | 5 | 4 | 4 | D6 | 5+ | 4 | 170 | ||||||||
D6 impact hits on charge; Unit Size 1;; No March, Banned from obstacles or difficult terrain | ||||||||||||||||
Chariot Crew | 4 | 4 | 4 | 3 | 5 | 1 | 8 | [0] | ||||||||
Spear; +1S on charge; Normal Bow; 24", S3 | ||||||||||||||||
Elf Steed | 4 | 9 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
Silver Helms | 7 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 2+ | 2 | 219 | |||
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Captain | 1 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 2+ | 2 | [14] | |||
Elf Steed | 8 | 9/8 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
Silver Helms | 7 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 2+ | 2 | 219 | |||
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Captain | 1 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 2+ | 2 | [14] | |||
Elf Steed | 8 | 9/8 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
Swordmasters | 17 | 5 | 6 | 4 | 3/5 | 3 | 1 | 5 | 1 | 8 | 5+ | 1 | 264 | |||
Great Weapon; +2S, two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ignore the "strike last" rule | ||||||||||||||||
Bladelord | 1 | 5 | 6 | 4 | 3/5 | 3 | 1 | 5 | 2 | 8 | 5+ | 1 | [12] | |||
Repeater Bolt Thrower | 2 | 7 | 3 | 200 | ||||||||||||
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew | ||||||||||||||||
Crew | 4 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 6+ | 1 | [0] | |||
Light Armour |
Total Army Cost: 1247 Pts. |
Notes: Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal. When fighting Dark Elves, High Elves are immune to panic. Casting Pool: 5 Dispel Pool: 3 Models in Army: 43 |
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