1250 Pts - Bretonnia Army 1250-Szlanta-Janusz

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Damsel of the Lady 1 4 3 3 3 3 2 3 1 7 6+ 1 1 2 130
Magic Resistance (1); General; Units within 12" may use General's Leadership; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Paladin Battle Standard Bearer 1 4 5 3 4 4 2 5 3 8 3+ 2 117
Heavy Armour; Battle Standard Bearer; Questing Vow; ^
  Virtue of the Impetuous Knight (1st) Character and any mounted unit he is with adds +D6" on their first charge (roll after declaring the charge). [35]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Knights of the Realm 7 4 4 3 3 3 1 3 1 8 2+ 2 241
Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  War Banner +1 to Combat Resolution [25]
  Gallant 1 4 4 3 3 3 1 3 2 8 2+ 2 [24]
  Warhorse 8 8 3 3 3 1 3 1 5 [0]
Knights Errant 5 4 3 3 3 3 1 3 1 7 2+ 2 127
Impetous - Pass Ld test each turn or they must charge.; Unit and any character that joins them are always Immune to Psychology when they charge;; Lance; +2S on charge; Heavy Armour; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  Cavalier 1 4 3 3 3 3 1 3 2 7 2+ 2 [20]
  Warhorse 6 8 3 3 3 1 3 1 5 [0]
Knights Errant 4 4 3 3 3 3 1 3 1 7 2+ 2 107
Impetous - Pass Ld test each turn or they must charge.; Unit and any character that joins them are always Immune to Psychology when they charge;; Lance; +2S on charge; Heavy Armour; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Vow; ^
  Cavalier 1 4 3 3 3 3 1 3 2 7 2+ 2 [20]
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Peasant Bowmen Skirmishers 10 4 2 3 3 3 1 3 1 5 1 70
Peasant duty - can use LD of any knight within 6"; Skirmish; Longbow; 30", S3
Peasant Bowmen 10 4 2 3 3 3 1 3 1 5 1 60
Peasant duty - can use LD of any knight within 6"; Stakes - any unit charging through stakes loses all charging bonuses. Stakes are destroyed if the unit moves.; Longbow; 30", S3
* Questing Knights 4 4 4 3 4/6 3 1 4 1 8 2+ 2 149
Usage Conflict; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Questing Vow; ^
  Paragon 1 4 4 3 4/6 3 1 4 2 8 2+ 2 [28]
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Mounted Yeomen 5 4 3 3 3 3 1 3 1 6 5+ 2 87
Peasant duty - can use LD of any knight within 6"; Spear; +1S on charge; Bow; 24", St3 hit; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Grail Knights 4 4 5 3 4 3 1 5 2 8 2+ 2 162
Lance; +2S on charge; Heavy Armour; Shield; Musician; +1CR if tied. +1 Ld in rally attempts.; Barding; Grail Vow; ^; Living Saints; receive blessing even without praying (but can still lose it as normal)
  Warhorse 4 8 3 3 3 1 3 1 5 [0]
Total Army Cost: 1250 Pts.
Notes:
Knights may use Lance Formation.
Lady's Blessing - Characters and units with a vow gain 6+ ward save, (5+ WS against S5+ hits). Army must pray (opponent gets 1st turn). Specific units and characters lose the blessing if you flee for any reason or refuse a challenge (all units in a combat lose the Blessing if you do so).
Dukes and Paladins may switch to magic weapon from lance in 2nd round of combat.
Bretonnian Warhorses do not suffer -1 Mv for barding

Casting Pool: 3
Dispel Pool: 3
Models in Army: 55



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