2250 Pts - High Elves Army 2250-Schodowski-Artur

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Elf Prince 1 5 7 6 4/5 3 3 8 4 10 3+ 4+ 1 554
Usage Conflict; Lance; +2S on charge; Dragon Armour; Immune to Fire
  Sword of Might +1 Strength [15]
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
  Vambraces of Defence 4+ Ward save; reroll failed Armour saves [55]
  Amulet of Purifying Flame Spells targeting bearer or unit suffer -3 on casting roll; No effect on spells cast with IF [15]
  Dragon 1 6 6 6 6 6 3 5 8 3+ 6 [320]
Fly, Terror, Large Target, Breath attack, St4 (any Wos cause a panic check)
Commander 1 5 6 6 4 3 2 7 3 9 3+ 2 198
Dragon Armour; Immune to Fire; Battle Standard; Units w/in 12" may re-roll break tests; Ithilmar Barding; No movement penalty
  Battle Banner Unit has +D6 on combat resolution. [80]
  Elf Steed 1 9 3 3 3 1 4 1 5 [0]
Mage 1 5 4 4 3 3 2 5 1 8 1 1 1 145
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of High Magic; +1 to dispel roll
  Pure of Heart Bearer and unit are immune to Panic. If the bearer is killed, the HE player loses +100 VP. [0]
  Channeler Allowed to cast spells with 1 more die than usual [10]
  Dispel Scroll Dispels one spell; One use only [20]
  Dispel Scroll Dispels one spell; One use only [20]
  #He0 - Drain Magic Cast 5/7/9+; Rng 24"; Can be cast into HtH; Enemy mage discards dice rolls of 6, 5-6, or 4-6, when casting spells [0]
  #He1 - Walk between Worlds Cast 4+; Caster (on foot only) becomes ethereal until next magic phase [0]
  #He2 - Arrow Attraction Cast 6+; Range 24"; Shooters targeting enemy unit rerolls failed to hit rolls for missiles [0]
  #He3 - Fortune is Fickle Cast 7+; Range: 24"; RiP; Cast on enemy mage (even in HtH), whenever they roll a double the spell is miscast [0]
  #He4 - Fury of Khaine Cast 8+; Rng 24"; Magic Missile; 2D6 S4 hits [0]
  #He5 - Flames of the Phoenix Cast 11+; Rng: 24"; RiP; Each model in unit takes 1S3 hit; Increases in St, every casters magic phase (S4, then S5 etc.) [0]
  #He6 - Vaul's Unmaking Cast 12+; Rng 24"; Reveal all magic items within a unit; The caster chooses one then nullifies it permanently; On dwarf items all runes are removed [0]
First Silver Helms 7 5 4 4 3 3 1 5 1 8 2+ 2 239
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard Bearer; Musician; +1CR if tied; +1 Ld in rally attempts.
  War Banner +1 to Combat Resolution [20]
  Captain 1 5 4 4 3 3 1 5 2 8 2+ 2 [14]
  Elf Steed 8 9/8 3 3 3 1 4 1 5 [0]
Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 115
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
  Elf Steed 5 9/8 3 3 3 1 4 1 5 [0]
Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 115
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
  Elf Steed 5 9/8 3 3 3 1 4 1 5 [0]
Dragon Princes 8 5 5 4 3 3 1 6 1 9 2+ 2 344
Lance; +2S on charge; Dragon Armour; Immune to Fire; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ithilmar Barding; No movement penalty
  Banner of Arcane Protection Magic Resistance(2); Undead or Daemons BtB with unit lose 1 Wo every bearer's magic phase [40]
  Drakemaster 1 5 5 4 3 3 1 6 2 9 1+ 2 [43]
    Helm of Fortune 6+Sv; Re-roll failed Armour Saves [25]
  Elf Steed 9 9 3 3 3 1 4 1 5 [0]
Tiranoc Chariot 2 5 4 4 D6 5+ 4 170
D6 impact hits on charge; Unit Size 1;; No March, Banned from obstacles or difficult terrain
  Chariot Crew 4 4 4 3 5 1 8 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Elf Steed 4 9 3 3 3 1 4 1 5 [0]
Tiranoc Chariot 2 5 4 4 D6 5+ 4 170
D6 impact hits on charge; Unit Size 1;; No March, Banned from obstacles or difficult terrain
  Chariot Crew 4 4 4 3 5 1 8 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Elf Steed 4 9 3 3 3 1 4 1 5 [0]
Great Eagles 1 2 5 4 4 3 4 2 8 3 50
Fly
Great Eagles 1 2 5 4 4 3 4 2 8 3 50
Fly
Great Eagles 1 2 5 4 4 3 4 2 8 3 50
Fly
Great Eagles 1 2 5 4 4 3 4 2 8 3 50
Fly
Total Army Cost: 2250 Pts.
Notes:
Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal.
When fighting Dark Elves, High Elves are immune to panic.

Casting Pool: 3
Dispel Pool: 3
Models in Army: 39



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