2250 Pts - Wood Elves Army | 2250-Adamski-Jakub |
Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
* Alter Highborn | 1 | 9 | 7 | 6 | 4/6 | 3 | 3 | 9 | 4/5 | 10 | 4+ | 3+ | 1 | 289 | ||
Usage Conflict; Alter; Character becomes M9, I9 and has +1A. Character cannot be mounted or join any unit.; Great Weapon; Strikes last in HtH unless charging; Longbow; 30", St3 hit; Light Armour | ||||||||||||||||
Arcane Bodkins | Magical Arrows. No armour saves allowed. | [25] | ||||||||||||||
Stone of the Crystal Mere | 3+ Ward save for bearer & mount until their first failed ward save. | [30] | ||||||||||||||
Bow of Loren | Longbow. Fires # of shots equal to bearer's Attacks. May be combined with magical arrows. | [35] | ||||||||||||||
Enchanted Shield | 5+ Sv; May be taken with other magic armor | [10] | ||||||||||||||
Noble | 1 | 5 | 6 | 6 | 4 | 3 | 2 | 7 | 3 | 9 | 6+ | 1 | 132 | |||
Light Armour; Battle Standard; Units w/in 12" may re-roll break tests | ||||||||||||||||
Hail of Doom Arrow | 3D6 magical S4 arrows, roll to hit for each arrow; One use only | [30] | ||||||||||||||
Spellsinger | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 2 | 1 | 1 | 175 | ||
General; Units within 12" may use General's Leadership; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Athel Loren; Longbow; 30", St3 hit | ||||||||||||||||
Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
Spellsinger | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 1 | 1 | 1 | 140 | ||
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit | ||||||||||||||||
Calaingor's Stave | Bearer may cast Treesinging more than once in the same magic phase, and adds +1" to distance. | [25] | ||||||||||||||
Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
Dryads | 9 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 108 | ||||
Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
Dryads | 8 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 96 | ||||
Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
Dryads | 8 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 96 | ||||
Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
Dryads | 8 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 96 | ||||
Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
Dryads | 8 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 96 | ||||
Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
Glade Guard | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 1 | 120 | ||||
Longbow; 30", S3 hit (S4 at short range) | ||||||||||||||||
Glade Guard | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 1 | 120 | ||||
Longbow; 30", S3 hit (S4 at short range) | ||||||||||||||||
Scouts | 5 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 1 | 91 | ||||
Skirmish, Scout; Longbow; 30", St3 hit; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Treeman | 1 | 5 | 5 | 6 | 6 | 6 | 2 | 5 | 8 | 3+ | 5+ | 6 | 285 | |||
Treesinging, Flammable, Cause Terror, Forest Spirit, Large target, Stubborn, Strangle-root Attack | ||||||||||||||||
Tree-Singing | Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 inches in direction chose by caster if no enemy inside; Stops when contacts any enemy model or terrain feature; D6 S5 hits on any enemy in woods otherwise. | - | ||||||||||||||
Warhawk Riders | 3 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 6+ | 2 | 120 | |||
Hit and Run; Flying Cavalry; Spear; +1S on charge; Longbow; 30", St3 hit | ||||||||||||||||
Warhawk | 3 | 1 | 4 | 4 | 3 | 1 | 5 | 1 | 5 | [0] | ||||||
Fly | ||||||||||||||||
Treeman | 1 | 5 | 5 | 6 | 6 | 6 | 2 | 5 | 8 | 3+ | 5+ | 6 | 285 | |||
Treesinging, Flammable, Cause Terror, Forest Spirit, Large target, Stubborn, Strangle-root Attack | ||||||||||||||||
Tree-Singing | Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 inches in direction chose by caster if no enemy inside; Stops when contacts any enemy model or terrain feature; D6 S5 hits on any enemy in woods otherwise. | - |
Total Army Cost: 2249 Pts. |
Notes: Never suffer -1 to hit moving and shooting penalty. May place 1 extra wood in Pitched Battles. All units except flyers move at normal speed through woods. Forest Spirits are Immune to Psychology, have magical attacks and a 5+ Ward Save vs non-magical attacks. Forest Spirit characters may not join non-Forest Spirit units and vice versa. Casting Pool: 5 Dispel Pool: 4 Models in Army: 75 |
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