1750 Pts - Vampire Counts Army 1750-Beszczynski-Tomasz

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Necromancer 1 4 3 3 3 3 2 3 1 7 2 1 1 150
General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
  Book of Arkhan Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. [25]
Wight Lord 1 4 4 3 4 4 2 4 3 9 3+ 2 151
Battle Standard Bearer; Units w/in 12" lose one less Wo in CR.; Barding; Heavy Armour; Wight Blades
  Banner of Doom 5+ ward save against normal and magic missiles. [50]
  Nightmare 1 8/7 2 3 3 1 2 1 5 [0]
Blood Dragon Vampire Thrall 1 6 8 4 5 4 2 6 3 7 2+ 2 142
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in profile). Highest Ld Blood Dragon in unit must issue challenges and accept challenges, if possible.; Barding; Lance; +2S on charge; Heavy Armour; Shield
  Strength of Steel +1 Strength on charge. [15]
  Heart Piercing Can re-roll missed HtH attacks in 1st round of every combat. [25]
  Nightmare 1 8/7 2 3 3 1 2 1 5 [0]
Dire Wolves 5 9 3 3 3 1 3 1 6 2 50
Fast Cavalry rules; Charge St 4
Spirit Hosts 3 6 2 3 3 4 1 4 6 3 195
Ethereal; Swarm; Cannot be joined by characters
Black Knights 13 4 3 3 4 4 1 3 1 8 2+ 2 435
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
  Banner of the Barrows All Wights in unit will hit enemy on unmodified 3+. [45]
  Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
  Nightmare 14 8/7 2 3 3 1 2 1 5 [0]
Black Coach 1 5 6 5 D6 9 4+ 5+ 5 200
Causes Terror, Treat as chariot,(scythed if 10+ Wo). For every unsaved wounds it inflicts add +1 Wo to the coach; Large Target
  Wraith 1 3 3/5 2 2 [0]
Great Weapon; Strikes last in HtH unless charging
  Nightmare 2 8 2 3 3 1 2 1 5 [0]
Fell Bats 4 1 3 3 3 2 3 2 6 1 80
Fly
Skeleton Warriors 14 4 2 2 3 3 1 2 1 3 5+ 1 165
Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Skeleton Warriors 14 4 2 2 3 3 1 2 1 3 5+ 1 180
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Total Army Cost: 1748 Pts.
Notes:
Immune to psychology. Cause fear. Only characters and units within 12in of general can march. May only hold as a charge reaction.
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn.

Casting Pool: 4
Dispel Pool: 3
Models in Army: 60



Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.