1250 Pts - Dwarfs Army | 1250 Ziemkiewicz Przemyslaw |
Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
Thane | 1 | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 9 | 2+ | 1 | 147 | |||
Crossbow; 30", S4, Move or Fire; Gromril Armour; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
Runic Talisman | Master Rune of Challenge; One use only. At start of enemy turn, pick unit within 20" that could normally charge bearer and isn't Immune to Psychology. Unit must charge or flee; Rune of Brotherhood; May deploy in unit of Rangers or Miners | [45] | ||||||||||||||
Runic Armour | Rune of Resistance; Allows re-rolled armour saves.; Rune of Stone; +1 Armour Save. Exception to Rule of Pride. | [30] | ||||||||||||||
Master Engineer | 1 | 3 | 4 | 5 | 4/6 | 4 | 2 | 2 | 2 | 9 | 1+ | 1 | 124 | |||
Artillery Master: Grudgethrower may reroll Art Die, Cannon inflicts D6 Wo, Bolt Throwers can use his BS; Extra Crewman; Entrenchment: One war machine counts as being in hard cover and defended obstacle; General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Gromril Armour | ||||||||||||||||
Runic Armour | Master Rune of Gromril; 1+ Armour Save; Rune of Resistance; Allows re-rolled armour saves. | [50] | ||||||||||||||
Quarrellers | 10 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | 110 | |||
Crossbow; 30", S4, Move or Fire; Light Armour | ||||||||||||||||
Quarrellers | 10 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | 125 | |||
Crossbow; 30", S4, Move or Fire; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Rangers | 18 | 3 | 4 | 3 | 3/5 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | 291 | |||
Great Weapon; Strikes last in HtH unless charging; Rangers; May Scout; Crossbow; 30", S4, Move or Fire; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Veteran | 1 | 3 | 4 | 3 | 3/5 | 4 | 1 | 2 | 2 | 9 | 6+ | 1 | [10] | |||
Miners | 4 | 3 | 4 | 3 | 3/5 | 4 | 1 | 2 | 1 | 9 | 5+ | 1 | 65 | |||
Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Underground Advance | ||||||||||||||||
Prospector | 1 | 3 | 4 | 3 | 3/5 | 4 | 1 | 2 | 2 | 9 | 5+ | 1 | [10] | |||
Bolt Thrower | 1 | 6 | 7 | 3 | 60 | |||||||||||
48", S6 D3 Wo;-1 S/rank; Engineer | ||||||||||||||||
Engineer | 1 | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | [15] | ||||
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour | ||||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Bolt Thrower | 1 | 6 | 7 | 3 | 60 | |||||||||||
48", S6 D3 Wo;-1 S/rank; Engineer | ||||||||||||||||
Engineer | 1 | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | [15] | ||||
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour | ||||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Grudge Thrower | 1 | 7 | 3 | 125 | ||||||||||||
3" Template; S4, D6 Wo, no armour save (2*S under hole) | ||||||||||||||||
Engineering Runes | Rune of Accuracy; May re-roll scatter die.; Valiant Rune; Crew is unbreakable until war machine destroyed. | [45] | ||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Flame Cannon | 1 | 7 | 3 | 140 | ||||||||||||
As smaller Cannon, max. guess is 12", instead of bounce use template as for breath, S5, D3 Wo; Any unit losing a model takes a panic test; Dwarf Misfire Chart | ||||||||||||||||
Crew | 3 | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ | 1 | [0] | |||
Stubborn; Light Armour | ||||||||||||||||
Dwarf Misfire Chart | 1. Destroyed; 2-3 Malfunction (No fire this or next turn); 4-6 Cannot fire that turn. | - |
Total Army Cost: 1247 Pts. |
Notes: May march within 8 inches of enemies, but not in difficult terrain! Any weapon with runes inscribed on it is considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the Grim. Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells. Dispel Pool: 4 Casting Pool: 2 Models in Army: 64 |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |