2250 Pts - Wood Elves Army 2250-Zen-Bartlomiej

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Highborn 1 5 7 6 4 3 3 8 4 10 6+ 3+ 1 558
General; Longbow; 30", St3 hit; Shield
  Bow of Loren Longbow. Fires # of shots equal to bearer's Attacks. May be combined with magical arrows. [35]
  Arcane Bodkins Magical Arrows. No armour saves allowed. [25]
  Stone of the Crystal Mere 3+ Ward save for bearer & mount until their first failed ward save. [30]
  Green Dragon 1 6 6 6 6 6 3 5 8 3+ 6 [320]
Can Fly; Causes Terror; Large Target; Breath Attack is S2 & -3 armour save
Spellsinger 1 5 4 4 3 3 2 5 1 8 2 1 1 175
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Spellsinger 1 5 4 4 3 3 2 5 1 8 2 1 1 160
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Athel Loren; Longbow; 30", St3 hit
  Moonstone of the Hidden Ways One use only. At end of your movement phase, bearer and unit -if wholly in a wood- may be removed from table and placed wholly in other wood facing any direction [35]
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Scouts 10 5 4 4 3 3 1 5 1 8 1 170
Skirmish, Scout; Longbow; 30", St3 hit
Glade Riders 5 5 4 4 3 3 1 5 1 8 6+ 2 120
Fast Cavalry; Spear; +1S on charge; Longbow; 30", St3 hit
  Elf Steed 5 9 3 3 3 1 4 1 5 [0]
Glade Riders 5 5 4 4 3 3 1 5 1 8 6+ 2 120
Fast Cavalry; Spear; +1S on charge; Longbow; 30", St3 hit
  Elf Steed 5 9 3 3 3 1 4 1 5 [0]
Wild Riders 6 5 5 4 4 3 1 5 1 9 5+ 5+ 2 218
Fast Cavalry; Forest Spirits; Talismanic Tattoos; Fury of Kurnous; The Wild Hunt; Spear; +1S on charge; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts; Unit causes Fear on charge
  Wild Hunter 1 5 5 4 4 3 1 5 2 9 5+ 5+ 2 [18]
  Elf Steed 7 9 3 3 3 1 4 1 5 [0]
Waywatchers 10 5 4 5 3 3 1 5 1/2 8 1 240
Skirmish, Scout; Forest Stalkers; Lethal Shots; 2ndWeapon; +1A if on foot; Longbow; 30", St3 hit
Eternal Guard 23 5 5 4 3 3 1 5 1/2 9 5+ 1 318
Stubborn if Noble or Highborn in unit; Eternal Guard weapons and armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Guardian 1 5 5 4 3 3 1 5 2 9 5+ 1 [12]
Great Eagle 1 2 5 4 4 3 4 2 8 3 50
Can Fly
Total Army Cost: 2249 Pts.
Notes:
Never suffer -1 to hit moving and shooting penalty.
May place 1 extra wood in Pitched Battles.
All units except flyers move at normal speed through woods.
Forest Spirits are Immune to Psychology, have magical attacks and a 5+ Ward Save vs non-magical attacks. Forest Spirit characters may not join non-Forest Spirit units and vice versa.

Casting Pool: 6
Dispel Pool: 4
Models in Army: 76



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