1750 Pts - High Elves Army 1750-Mikulski-Adam

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Mage 1 5 4 4 3 3 2 5 1 8 3 1 1 165
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll
  Jewel of the Dusk +1 power dice in each magic phase, may only be used by the bearer. [15]
  Dispel Scroll Dispels one spell; One use only [20]
  Pure of Heart Bearer and unit are immune to Panic. If the bearer is killed, the HE player loses +100 VP. [0]
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 180
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll
  Ring of Fury Bound Item; Power Level 3; Fury of Khaine spell (2d6 S4 Hits Magic Missile, 24" range); Burns out on a D6 roll of 1 [30]
  Dispel Scroll Dispels one spell; One use only [20]
Commander 1 5 6 6 4/5 3 2 7 3 9 5+ 1 123
Halberd; Heavy Armour; Lion Pelt; +2 save vs missiles
  Lion Guard Makes character and unit stubborn; White Lions count as special choice (select "Count as Special" option for White Lions) [45]
Swordmasters 18 5 6 4 3/5 3 1 5 1 8 5+ 1 277
Great Weapon; +2S, two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ignore the "strike last" rule
  Bladelord 1 5 6 4 3/5 3 1 5 2 8 5+ 1 [12]
Silver Helms 7 5 4 4 3 3 1 5 1 8 2+ 2 219
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Captain 1 5 4 4 3 3 1 5 2 8 2+ 2 [14]
  Elf Steed 8 9/8 3 3 3 1 4 1 5 [0]
Silver Helms 7 5 4 4 3 3 1 5 1 8 2+ 2 219
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Captain 1 5 4 4 3 3 1 5 2 8 2+ 2 [14]
  Elf Steed 8 9/8 3 3 3 1 4 1 5 [0]
Shadow Warriors 7 5 4 4 3 3 1 5 1 8 6+ 1 105
Always Skirmish; Scout; Hate Dark Elves; Longbow; 30", S3; Light Armour
White Lions 17 5 5 4 4/6 3 1 5 1 8 6+ 1 262
Great Weapon; Strikes last in HtH unless charging; Light Armour; Lion Pelt; +2 save vs missiles; Standard; +1CR; Extra +2Sv vs missiles; Stubborn if general with unit; Woodselves
  Guardian 1 5 5 4 4/6 3 1 5 2 8 6+ 1 [14]
Repeater Bolt Thrower 2 7 3 200
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 4 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Light Armour
Total Army Cost: 1750 Pts.
Notes:
Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal.
When fighting Dark Elves, High Elves are immune to panic.

Casting Pool: 7
Dispel Pool: 4
Models in Army: 69



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