2250 Pts - Dwarfs Army 2250 Ziemkiewicz Przemyslaw

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Runelord 1 3 6 4 4 5 3 3 2 9 2+ 2/3 1 428
General; Units within 12" may use General's Leadership; Gromril Armour; Shield; +1Sv w/ handweapon in HtH; +2 dispel dice
  #Anvil of Doom +1 Dispel dice. Guards must be killed to get the points (+100 if in CC). Strike normal note (2+) or with ancient power (4+) to make a single power work per shooting phase. If note fails, roll d6: 1 = Remove Runelord, Anvil and crew from table, 2-3 = no effect & doesnīt work in next turn, 4-6 = no effect. [0]
  #Rune of Oath & Honour One non-Gyrocopter Dwarf unit (Ancient Power: D3 units) that didnīt rally this turn may move/march/charge. [0]
  #Rune of Hearth & Hold Until you next Shooting phase, all Dwarf units may reroll Panic & Break tests. Ancient Power: Also Immune to Fear and Terror. [0]
  #Rune of Wrath & Ruin Any unit (Ancient Power: D3 units) on table takes D6 S4 hits. Flyers targetted can't fly in the next turn, other units halve their Mv. [0]
  Runic Armour Rune of Preservation; Immune to Poison and Killing Blow; Rune of Resistance; Allows re-rolled armour saves.; Rune of Stone; +1 Armour Save. Exception to Rule of Pride. [45]
  Runic Talisman Master Rune of Balance; Takes one power die from opponent and adds to dispel pool.; Rune of Luck; Reroll one failed to-hit, to-wound or saving throw roll. One use only. [65]
  Dwarf Guards 2 3 5 3 4 4 1 2 1 9 3+ 1 [0]
Unbreakable; Shield; +1Sv w/ handweapon in HtH
Thane 1 3 6 4 4 5 2 3 3 9 2+ 1 142
Gromril Armour; Shield; +1Sv w/ handweapon in HtH
  Runic Armour Rune of Resistance; Allows re-rolled armour saves.; Rune of Stone; +1 Armour Save. Exception to Rule of Pride. [30]
  Runic Talisman Master Rune of Challenge; One use only. At start of enemy turn, pick unit within 20" that could normally charge bearer and isn't Immune to Psychology. Unit must charge or flee; Rune of Brotherhood; May deploy in unit of Rangers or Miners [45]
Dragon Slayer 1 3 6 3 4 5 2 4 3/4 10 1 125
Slayer; Unbreakable; Loner
  Runic Weapon Master Rune of Swiftness; Always strikes first.; Rune of Fury; +1 Attack; Rune of Snorri Spangelheim; +1 to hit [75]
Quarrellers 10 3 4 3 3 4 1 2 1 9 6+ 1 110
Crossbow; 30", S4, Move or Fire; Light Armour
Quarrellers 10 3 4 3 3 4 1 2 1 9 6+ 1 125
Crossbow; 30", S4, Move or Fire; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Rangers 18 3 5 3 4/6 4 1 2 1 9 5+ 1 360
Immune to Panic; Dwarfs within 6" reroll failed Panic tests; Great Weapon; Strikes last in HtH unless charging; Rangers; May Scout; Throwing Axes; 6"; S: User+1; No movement/range penalties; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Runic Banner Rune of Courage; Unit is Immune to Fear and Terror; Rune of Determination; One use only. Take on break test on 1D6. [50]
  Greatbeard 1 3 5 3 4/6 4 1 2 2 9 5+ 1 [10]
Miners 19 3 4 3 3/5 4 1 2 1 9 5+ 1 270
Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Underground Advance
  Prospector 1 3 4 3 3/6 4 1 2 2 9 5+ 1 [35]
Steamdrill; +3S. Two-handed. Strikes last even when charging. Reroll arrival dice.
Troll Slayers 29 3 4 3 3 4 1 2 1 10 1 337
Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Unbreakable; S = enemy T > min 3, max 6 (incl weapon bonus)
Grudge Thrower 1 7 3 110
3" Template; S4, D6 Wo, no armour save (2*S under hole)
  Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Burning; Flaming Attacks [30]
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Organ Gun 1 7 3 120
Range 24"; Roll Artillery dice (may reroll) to determine # of S5 armour piercing hits; Misfire Chart
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
  Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. -
Organ Gun 1 7 3 120
Range 24"; Roll Artillery dice (may reroll) to determine # of S5 armour piercing hits; Misfire Chart
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
  Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. -
Total Army Cost: 2247 Pts.
Notes:
May march within 8 inches of enemies, but not in difficult terrain! Any weapon with runes inscribed on it is considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.

Dispel Pool: 7
Casting Pool: 2
Models in Army: 105



Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.