2250 Pts - High Elves Army 2250-Poziomka-Zbigniew

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Elf Prince 1 5 7 6 4 3 3 8 4 10 6+ 4+ 1 540
  Reaver Bow Shoots 3 times, S5. [40]
  Armour of Protection Light Armour; 4+ Ward save [40]
  Amulet of Purifying Flame Spells targeting bearer or unit suffer -3 on casting roll; No effect on spells cast with IF [15]
  Dragon 1 6 6 6 6 6 3 5 8 3+ 6 [320]
Fly, Terror, Large Target, Breath attack, St4 (any Wos cause a panic check)
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 170
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll
  Silver Wand Adds one to the number of spells that the bearer may know. [10]
  Seer Wiz chooses spells [30]
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 180
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll
  Dispel Scroll Dispels one spell; One use only [20]
  Pure of Heart Bearer and unit are immune to Panic. If the bearer is killed, the HE player loses +100 VP. [0]
  Ring of Fury Bound Item; Power Level 3; Fury of Khaine spell (2d6 S4 Hits Magic Missile, 24" range); Burns out on a D6 roll of 1 [30]
Archers 10 5 4 4 3 3 1 5 1 8 1 126
Longbow; 30", S3; Musician; +1CR if tied; +1 Ld in rally attempts.
First Silver Helms 4 5 4 4 3 3 1 5 1 8 2+ 2 150
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard Bearer; Musician; +1CR if tied; +1 Ld in rally attempts.
  Captain 1 5 4 4 3 3 1 5 2 8 2+ 2 [14]
  Elf Steed 5 9/8 3 3 3 1 4 1 5 [0]
Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 122
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Elf Steed 5 9/8 3 3 3 1 4 1 5 [0]
Tiranoc Chariot 2 5 4 4 D6 5+ 4 170
D6 impact hits on charge; Unit Size 1;; No March, Banned from obstacles or difficult terrain
  Chariot Crew 4 4 4 3 5 1 8 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Elf Steed 4 9 3 3 3 1 4 1 5 [0]
Swordmasters 11 5 6 4 3/5 3 1 5 1 8 5+ 1 256
Great Weapon; +2S, two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ignore the "strike last" rule
  Banner of Sorcery +1D3 power dice [50]
  Bladelord 1 5 6 4 3/5 3 1 5 2/3 8 5+ 1 [32]
    Sword of Battle +1At [20]
Dragon Princes 9 5 5 4 3 3 1 6 1 9 2+ 2 335
Lance; +2S on charge; Dragon Armour; Immune to Fire; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ithilmar Barding; No movement penalty
  War Banner +1 to Combat Resolution [20]
  Drakemaster 1 5 5 4 3 3 1 6 2 9 2+ 2 [28]
    Biting Blade -1 to enemy armor save. [10]
  Elf Steed 10 9 3 3 3 1 4 1 5 [0]
Repeater Bolt Thrower 2 7 3 200
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 4 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Light Armour
Total Army Cost: 2249 Pts.
Notes:
Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal.
When fighting Dark Elves, High Elves are immune to panic.

Casting Pool: 6
Dispel Pool: 4
Models in Army: 54



Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.