1750 Pts - Wood Elves Army 1750-Polkowski-Jakub

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Alter Noble 1 9 6 6 4/6 3 2 9 3/4 9 4+ 3+ 1 158
Usage Conflict; Alter; Character becomes M9, I9 and has +1A. Character cannot be mounted or join any unit.; Great Weapon; Strikes last in HtH unless charging; Longbow; 30", St3 hit; Light Armour; Shield; +1Sv w/ handweapon in HtH
  Helm of the Hunt 6+ Armour save. +1WS & +1A on charge [20]
  Stone of the Crystal Mere 3+ Ward save for bearer & mount until their first failed ward save. [30]
Noble 1 5 6 6 4 3 2 7 3 9 6+ 1 132
Light Armour; Battle Standard; Units w/in 12" may re-roll break tests
  Hail of Doom Arrow 3D6 magical S4 arrows, roll to hit for each arrow; One use only [30]
Spellsinger 1 5 4 4 3 3 2 5 1 8 1 1 1 140
General; Units within 12" may use General's Leadership; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Dryads 9 5 4 4 4 1 6 2 8 5+ 1 108
Skirmish, Cause Fear, Forest Spirits
Dryads 9 5 4 4 4 1 6 2 8 5+ 1 108
Skirmish, Cause Fear, Forest Spirits
Dryads 9 5 4 4 4 1 6 2 8 5+ 1 108
Skirmish, Cause Fear, Forest Spirits
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 126
Longbow; 30", S3 hit (S4 at short range); Musician; +1CR if tied; +1 Ld in rally attempts.
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 126
Longbow; 30", S3 hit (S4 at short range); Musician; +1CR if tied; +1 Ld in rally attempts.
Wardancers 8 5 6 4 3 3 1 6 1/2 8 6+ 1 151
Skirmish; Immune to Psychology; Talismanic Tattoos; Wardancer Weapons; +1 Attack. +1S on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
Wardancers 7 5 6 4 3 3 1 6 1/2 8 6+ 1 133
Skirmish; Immune to Psychology; Talismanic Tattoos; Wardancer Weapons; +1 Attack. +1S on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
Wild Riders 5 5 5 4 4 3 1 5 1 9 5+ 5+ 2 173
Fast Cavalry; Forest Spirits; Talismanic Tattoos; Fury of Kurnous; The Wild Hunt; Spear; +1S on charge; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts; Unit causes Fear on charge
  War Banner +1 to Combat Resolution [25]
  Elf Steed 5 9 3 3 3 1 4 1 5 [0]
Treeman 1 5 5 6 6 6 2 5 8 3+ 5+ 6 285
Treesinging, Flammable, Cause Terror, Forest Spirit, Large target, Stubborn, Strangle-root Attack
  Tree-Singing Bound Spell; Power 3; Rng 18"; Target: Woods; Woods move D3+1 inches in direction chose by caster if no enemy inside; Stops when contacts any enemy model or terrain feature; D6 S5 hits on any enemy in woods otherwise. -
Total Army Cost: 1748 Pts.
Notes:
Never suffer -1 to hit moving and shooting penalty.
May place 1 extra wood in Pitched Battles.
All units except flyers move at normal speed through woods.
Forest Spirits are Immune to Psychology, have magical attacks and a 5+ Ward Save vs non-magical attacks. Forest Spirit characters may not join non-Forest Spirit units and vice versa.

Casting Pool: 3
Dispel Pool: 3
Models in Army: 71



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