1750 Pts - High Elves Army | 1750-Mikulski-Adam |
Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
Mage | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 3 | 1 | 1 | 165 | ||
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll | ||||||||||||||||
Jewel of the Dusk | +1 power dice in each magic phase, may only be used by the bearer. | [15] | ||||||||||||||
Dispel Scroll | Dispels one spell; One use only | [20] | ||||||||||||||
Pure of Heart | Bearer and unit are immune to Panic. If the bearer is killed, the HE player loses +100 VP. | [0] | ||||||||||||||
Mage | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 2 | 1 | 1 | 180 | ||
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; +1 to dispel roll | ||||||||||||||||
Ring of Fury | Bound Item; Power Level 3; Fury of Khaine spell (2d6 S4 Hits Magic Missile, 24" range); Burns out on a D6 roll of 1 | [30] | ||||||||||||||
Dispel Scroll | Dispels one spell; One use only | [20] | ||||||||||||||
Commander | 1 | 5 | 6 | 6 | 4/5 | 3 | 2 | 7 | 3 | 9 | 5+ | 1 | 123 | |||
Halberd; Heavy Armour; Lion Pelt; +2 save vs missiles | ||||||||||||||||
Lion Guard | Makes character and unit stubborn; White Lions count as special choice (select "Count as Special" option for White Lions) | [45] | ||||||||||||||
Swordmasters | 18 | 5 | 6 | 4 | 3/5 | 3 | 1 | 5 | 1 | 8 | 5+ | 1 | 277 | |||
Great Weapon; +2S, two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Ignore the "strike last" rule | ||||||||||||||||
Bladelord | 1 | 5 | 6 | 4 | 3/5 | 3 | 1 | 5 | 2 | 8 | 5+ | 1 | [12] | |||
Silver Helms | 7 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 2+ | 2 | 219 | |||
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Captain | 1 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 2+ | 2 | [14] | |||
Elf Steed | 8 | 9/8 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
Silver Helms | 7 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 2+ | 2 | 219 | |||
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
Captain | 1 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 2+ | 2 | [14] | |||
Elf Steed | 8 | 9/8 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
Shadow Warriors | 7 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 6+ | 1 | 105 | |||
Always Skirmish; Scout; Hate Dark Elves; Longbow; 30", S3; Light Armour | ||||||||||||||||
White Lions | 17 | 5 | 5 | 4 | 4/6 | 3 | 1 | 5 | 1 | 8 | 6+ | 1 | 262 | |||
Great Weapon; Strikes last in HtH unless charging; Light Armour; Lion Pelt; +2 save vs missiles; Standard; +1CR; Extra +2Sv vs missiles; Stubborn if general with unit; Woodselves | ||||||||||||||||
Guardian | 1 | 5 | 5 | 4 | 4/6 | 3 | 1 | 5 | 2 | 8 | 6+ | 1 | [14] | |||
Repeater Bolt Thrower | 2 | 7 | 3 | 200 | ||||||||||||
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew | ||||||||||||||||
Crew | 4 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 6+ | 1 | [0] | |||
Light Armour |
Total Army Cost: 1750 Pts. |
Notes: Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal. When fighting Dark Elves, High Elves are immune to panic. Casting Pool: 7 Dispel Pool: 4 Models in Army: 69 |
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