2250 Pts - Vampire Counts Army 2250-Beszczynski-Tomasz

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Blood Dragon Vampire Lord 1 6 10 6 5 5 4 8 5 10 1+ 5+ 2 2 2 432
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in profile). Highest Ld Blood Dragon in unit must issue challenges and accept challenges, if possible.; General; Units w/in 12" may march.; Barding; Level 3 Wizard; +3 dice to casting and +2 to dispel pool. Has 3 spells.; Lance; +2S on charge; Full Plate Armour; Shield
  Strength of Steel +1 Strength on charge. [15]
  Heart Piercing Can re-roll missed HtH attacks in 1st round of every combat. [25]
  Ring of the Night Ward Save 5+. [30]
  Nightmare 1 8/7 2 3 3 1 2 1 5 [0]
Wight Lord 1 4 4 3 4 4 2 4 3 9 4+ 2 147
Battle Standard Bearer; Units w/in 12" lose one less Wo in CR.; Heavy Armour; Wight Blades
  Banner of Doom 5+ ward save against normal and magic missiles. [50]
  Nightmare 1 8 2 3 3 1 2 1 5 [0]
Necromancer 1 4 3 3 3 3 2 3 1 7 2 1 1 150
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
  Book of Arkhan Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. [25]
Dire Wolves 5 9 3 3 3 1 3 1 6 2 50
Fast Cavalry rules; Charge St 4
Banshee 1 6 3 3 3 2 4 2 8 1 90
Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If immune to psychology are immune to howl, Moves/Targeted as Character
Spirit Hosts 4 6 2 3 3 4 1 4 6 3 260
Ethereal; Swarm; Cannot be joined by characters
Black Knights 15 4 3 3 4 4 1 3 1 8 2+ 2 485
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
  Banner of the Barrows All Wights in unit will hit enemy on unmodified 3+. [45]
  Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
  Nightmare 16 8/7 2 3 3 1 2 1 5 [0]
Black Coach 1 5 6 5 D6 9 4+ 5+ 5 200
Causes Terror, Treat as chariot,(scythed if 10+ Wo). For every unsaved wounds it inflicts add +1 Wo to the coach; Large Target
  Wraith 1 3 3/5 2 2 [0]
Great Weapon; Strikes last in HtH unless charging
  Nightmare 2 8 2 3 3 1 2 1 5 [0]
Fell Bats 3 1 3 3 3 2 3 2 6 1 60
Fly
Fell Bats 3 1 3 3 3 2 3 2 6 1 60
Fly
Skeleton Warriors 15 4 2 2 3 3 1 2 1 3 5+ 1 155
Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Skeleton Warriors 14 4 2 2 3 3 1 2 1 3 5+ 1 159
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Total Army Cost: 2248 Pts.
Notes:
Immune to psychology. Cause fear. Only characters and units within 12in of general can march. May only hold as a charge reaction.
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn.

Casting Pool: 6
Dispel Pool: 5
Models in Army: 65



Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.