2250 Pts - Tomb Kings Army 2250-Smigielski-Kamil

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Tomb King 1 4 6 4 5/7 5 4/5 3 4 10 4+ 4+ 1 259
Usage Conflict; Flammable;Tomb Kings Curse ; Casting Order (x1); General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Shield; +1Sv w/ handweapon in HtH; My Will Be Done;Tomb Kings may cast either incantation on himself, his unit or other TK units within 6". Power Level D6; May cast 2 incantations per turn (may be same).
  Armour of the Ages Heavy armour; +1 Wo (in profile) [35]
  Golden Ankrha 4+ ward save [45]
Liche Priest 1 4 3 3 3 3 2 2 1 8 1 1 160
May cast one Incantation per turn; Power Level 2D6; Casting Order (x1); Hierophant; Hierophant: Must cast last; if dies, army begins to dissolve
  Cloak of the Dunes May move as if flying; May not charge while using this movement; Pursues 3d6" [20]
  Dispel Scroll Dispels one spell. One use only. [25]
Liche Priest 1 4 3 3 3 3 2 2 1 8 1 1 165
May cast one Incantation per turn; Power Level 2D6; Casting Order (x1)
  Dispel Scroll Dispels one spell. One use only. [25]
  Hieratic Jar One use only; May cast one additional incantation [25]
Liche Priest 1 4 3 3 3 3 2 2 1 8 1 1 165
May cast one Incantation per turn; Power Level 2D6; Casting Order (x1)
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Tomb Scorpion 1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Tomb Scorpion 1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Tomb Scorpion 1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Carrion 3 2 3 3 4 2 3 2 4 1 72
Fly; Undead
Skeleton Warriors 11 4 2 2 3 3 1 2 1 3 1 106
Bow; Bow
  Champion 1 4 2 2 3 3 1 2 2 3 1 [10]
Skeleton Warriors 19 4 2 2 3 3 1 2 1 3 5+ 1 205
Shield; Shield; +1Sv w/ handweapon in HtH; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Champion 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Skeleton Chariots 4 4 4 3 D3 5+ 3 190
Fast cavalry; Light chariot; Undead; D3 Impact Hits; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Skeleton Warrior 4 3 2 3 2 1 7 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Skeletal Steed 8 8 2 3 3 1 2 1 5 [0]
  Skeleton Driver 4 3 2 3 2 1 7 [0]
Armed with Hand weapon
Skeleton Warriors 19 4 2 2 3 3 1 2 1 3 5+ 1 225
Spear&Shield; Spear and Shield; 2 ranks in HtH if static; +1Sv w/ handweapon in HtH; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Champion 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Skeleton Warriors 19 4 2 2 3 3 1 2 1 3 5+ 1 225
Spear&Shield; Spear and Shield; 2 ranks in HtH if static; +1Sv w/ handweapon in HtH; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Champion 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Screaming Skull Catapult 1 7 3 3 110
Skulls of the Foe; Additional -1 to LD for panic tests from casualties.; 3" Template, S4 hits w/ no armour save, D6 Wo (S8 under hole); Units taking casualties must take a panic test
  Catapult Crew 3 4 2 2 3 3 1 2 1 3 [0]
Screaming Skull Catapult 1 7 3 3 110
Skulls of the Foe; Additional -1 to LD for panic tests from casualties.; 3" Template, S4 hits w/ no armour save, D6 Wo (S8 under hole); Units taking casualties must take a panic test
  Catapult Crew 3 4 2 2 3 3 1 2 1 3 [0]
Total Army Cost: 2247 Pts.
Notes:
Immune to psychology. Cause fear. Cannot march. May only hold as a charge reaction
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
All Units must take LD test when the Hierophant is killed and the start of every turn thereafter, if failed take number of wounds that the test was failed by. Characters are unaffected.

Casting Pool: 2
Dispel Pool: 5
Models in Army: 94



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